Take a journey with me through my online portfolio: a varied assortment of multimedia experiences ranging from music, programming, and more.
Abridged – The Good Stuff
Take a dive into my best work.
World Warlock – Almagale Studio
2nd Place – Ubisoft NEXT 2024
DOOM in Unreal Engine 4
Programming
World Warlock – 2024
As part of my final year at Algonquin College, I am one of the programmers developing World Warlock, a World War I first-person shooter with magical elements juxtaposed against the grim trenches and mud. I personally developed all the main Spell System, Radial Menus, as well as Inventory System, in addition to assisting with the AI.
World Warlock – Almagale Studio by TheCanadianFlyBoyAngry Ships – Ubisoft NEXT 2024
In 2024, for the second year in a row, I took part in the Ubisoft NEXT Programming Competition. I was delighted to receive an invite to the award ceremony, and was awarded with second place overall, for my game Angry Ships. The game is retro-style artillery shooter, akin to Worms, Artillery Simulator, or Tank Trax, with a naval twist. Featuring buoyancy physics, positional damage, fleet customization, and more, the game was created in the span of one weekend.
Repo: https://github.com/TheCanadianFlyBoy/UBI-NEXT-2024.git
MA DOOM – 2022
In 2022, for our last assignment of the fall semester, I was tasked with creating my own game prototype in Unreal Engine 4 from the ground up, so naturally, I chose to recreate the original DOOM.
Paddlefield 2043 – 2022
In 2022, I was finally introduced to the Unreal Engine during my tenure at Algonquin College. One of our first major assignments was recreating the classic game Breakout. This is my rendition, with a bit of a humorous spin due to the recent release of Battlefield.
The Madgician – 2020
Created in 2020, this was a passion project inspired by and created for my girlfriend for Valentine’s day. The game is written using GameMakerStudio 2, and is entirely in GML, using only self implemented motion and mechanics.
Xenofarmer – 2019
Another old project, Xenofarmer was a Stardew Valley/Harvest Moon life-sim/RPG style project that I developed during the COVID-19 Quarantine. While the project never was fully realized, the groundwork for many of the subsystems was finished, and I’ve come a long way since then, as you can see here.
Music
World Warlock Original Soundtrack
Containing all 8 tracks and an alternate version of the menu theme, the World Warlock Original Soundtrack was composed and arranged by me for my Capstone project, World Warlock.
Vapor Trails
A set of original pieces composed for a student project entitled Vapor Trails, starring a plucky crew of mercenaries dogfighting their way through a Synthwave, retro-futuristic world.
Rearrangements
A rearrangement piece of Clash of Destiny from Star Wars: The Old Republic. Originally composed by Mark Griskey, Lennie Moore, Gordy Haab, Wilbert Roget, I added my own twist on it with several variations.



